Thursday, October 14, 2010

GuildWars Ghosts of Ascalon by Matt Forbeck and Jeff Grubb

Seeing what I post here most of you will be surprised that I am not a gamer. I view RPG as crack for the scifi fan. I am frightened of the possibility of immersion and a subsequent sublimation of my personality. In other words, I’m afraid I could get hooked on a game and spend all waking hours playing it. Since I am already hooked on reading and donuts, I avoid the temptation of RPG.
Getting on topic, Ghosts of Ascalon supposedly is setting the stage for the the role playing game Guild Wars 2. Haven’t played it and so I don’t know if that is true but it is what I have read. A typical quest band of intentionally mismatched adventurers set out on a quest for an artifact that can bring world peace. The pitfalls and pratfalls along the way feed the plot.

This is not an intellectually challenging read but frankly my intellect needs a rest now and again. I enjoyed the characters and their bold characteristics. I liked the introspection and need for redemption exhibited by Dougal. I found the book entertaining and enjoyed reading it. What more can you ask? I’m looking forward to the likely sequels.

I recommend the book.

Body of work of Matt Forbeck
Body of work of Jeff Grubb

Web Sites: 
Guild Wars
Forbeck
Grubb

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