This is a young adult book that deals with a group of role playing gamers who suddenly find themselves thrust into an alternate world where there game roles are their identities.
This book has a lot of very unrealistic violence where healing potions and clerics can work wonders on deadly wounds. The plot is simplistic and the characters are a bit superficial. It is written as if for late elementary school but their are some situations that are a little too adult for this age group. I am not sure that the book is well characterized as young adult. I think with some of the "hooking up" that takes place was de-stressed that it would be a good book for elementary school kids. Don't get me wrong, there is nothing explicit in the book but it alludes to relationships and relationship ramifications that take it out of the realm of elementary readers. On the other hand, the action and the consequences of the action are awfully simplistic for the older reader.
It wasn't a bad book, I just am not sure who might be the best target market.
This book may have been received free of charge from a publisher or a publicist. That will NEVER have a bearing on my recommendations.